ENGLISH 207A

Second Paper
Due Thursday, March 11, 2004

Choose one of the following statements. Write a 4-page position paper, in which you explore the assertions of the statement, and argue in detail your agreement or disagreement with it.

  1. "We are entering a new era. I call it "the Singularity." It's a merger between human intelligence and machine intelligence that is going to create something bigger than itself. It's the cutting edge of evolution on our planet. One can make a strong case that it's actually the cutting edge of the evolution of intelligence in general, because there's no indication that it's occurred anywhere else. To me that is what human civilization is all about. It is part of our destiny and part of the destiny of evolution to continue to progress ever faster, and to grow the power of intelligence exponentially. To contemplate stopping that - to think human beings are fine the way they are - is a misplaced fond remembrance of what human beings used to be. What human beings are is a species that has undergone a cultural and technological evolution, and it's the nature of evolution that it accelerates, and that its powers grow exponentially, and that's what we're talking about. The next stage of this will be to amplify our own intellectual powers with the results of our technology." -- Ray Kurzweil

  2. "The world we are entering is not a world of perpetual freedom; or more precisely, the world we are entering is not a world where freedom is assured. Cyberspace has the potential to be the most fully, and extensively, regulated space that we have ever known — anywhere, at any time in our history. It has the potential to be the antithesis of a space of freedom. And unless we understand this potential, unless we see how this mightbe, we are likely to sleep through this transition from freedom into control. For that, in my view, is the transition we are seeing just now." -- Lawrence Lessig

  3. "Notions of property, value, ownership, and the nature of wealth itself are changing more fundamentally than at any time since the Sumerians first poked cuneiform into wet clay and called it stored grain... Humanity now seems bent on creating a world economy primarily based on goods that take no material form. In doing so, we may be eliminating any predictable connection between creators and a fair reward for the utility or pleasure others may find in their works... Since it is now possible to convey ideas from one mind to another without ever making them physical, we are now claiming to own ideas themselves and not merely their expression. And since it is likewise now possible to create useful tools that never take physical form, we have taken to patenting abstractions, sequences of virtual events, and mathematical formulae - the most unreal estate imaginable... What was previously considered a common human resource, distributed among the minds and libraries of the world, as well as the phenomena of nature herself, is now being fenced and deeded. It is as though a new class of enterprise had arisen that claimed to own the air." -- John Perry Barlow

  4. "As a cultural form, database represents the world as a list of items and it refuses to order this list. In contrast, a narrative creates a cause-and-effect trajectory of seemingly unordered items (events). Therefore, database and narrative are natural enemies. Competing for the same territory of human culture, each claims an exclusive right to make meaning out of the world... Some media objects explicitly follow database logic in their structure while others do not; but behind the surface practically all of them are databases. In general, creating a work in new media can be understood as the construction of an interface to a database... The new media object consists of one or more interfaces to a database of multimedia material. If only one interface is constructed, the result will be similar to a traditional art object; but this is an exception rather than the norm. This formulation places the opposition between database and narrative in a new light, thus redefining our concept of narrative. The "user" of a narrative is traversing a database, following links between its records as established by the database's creator. An interactive narrative (which can be also called "hyper-narrative" in an analogy with hypertext) can then be understood as the sum of multiple trajectories through a database. A traditional linear narrative is one, among many other possible trajectories; i.e. a particular choice made within a hyper-narrative. Just as a traditional cultural object can now be seen as a particular case of a new media object (i.e., a new media object which only has one interface), traditional linear narrative can be seen as a particular case of a hyper-narrative." -- Lev Manovich

  5. "Simulations may be our best opportunity to create what Fredric Jameson calls "an aesthetic of cognitive mapping: a pedagogical political culture which seeks to endow the individual subject with some new heightened sense of its place in the global system" (Jameson, 1991, p. 54) Playing a simulation means becoming engrossed in a systemic logic which connects a myriad array of causes and effects. The simulation acts as a kind of map-in-time, visually and viscerally (as the player internalizes the game's logic) demonstrating the repercussions and interrelatedness of many different social decisions. Escaping the prison-house of language which seems so inadequate for holding together the disparate strands that construct postmodern subjectivity, computer simulations provide a radically new quasi-narrative form through which to communicate structures of interconnection." -- Ted Friedman